A versatile navigation interface for virtual humans in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Multi-level modeling and recognition of human actions involving full body motion
AGENTS '97 Proceedings of the first international conference on Autonomous agents
The virtual human as a multimodal interface
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Virtual Human Representation and Communication in VLNet
IEEE Computer Graphics and Applications
Interacting with Virtual Humans through Body Actions
IEEE Computer Graphics and Applications
Real-Time Animation of Realistic Virtual Humans
IEEE Computer Graphics and Applications
Motion Capture Data Manipulation and Reuse via B-splines
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Local and Global Skeleton Fitting Techniques for Optical Motion Capture
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Motion Abstraction and Mapping with Spatial Constraints
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Real handball goalkeeper vs. virtual handball thrower
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Media synchronization between voice and movement of avatars in networked virtual environments
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
Presence: Teleoperators and Virtual Environments
Human Motion Capture Driven by Orientation Measurements
Presence: Teleoperators and Virtual Environments
On natural motion editing by a geometric mean filter
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartII
Predicting missing markers in real-time optical motion capture
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
Forward non-rigid motion tracking for facial MoCap
The Visual Computer: International Journal of Computer Graphics
VHD: a system for directing real-time virtual actors
The Visual Computer: International Journal of Computer Graphics
A constrained inverse kinematics technique for real-time motion capture animation
The Visual Computer: International Journal of Computer Graphics
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