Applications of dynamic monocular machine vision
Machine Vision and Applications
Consistent grasping in virtual environments based on the interactive grasping automata
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Connecting planning and acting via object-specific reasoning
Connecting planning and acting via object-specific reasoning
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
A real time anatomical converter for human motion capture
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Parametric and Feature Based CAD/Cam: Concepts, Techniques, and Applications
Parametric and Feature Based CAD/Cam: Concepts, Techniques, and Applications
A Rule-Based Interactive Behavioral Animation System for Humanoids
IEEE Transactions on Visualization and Computer Graphics
Interacting with Virtual Humans through Body Actions
IEEE Computer Graphics and Applications
A Behavioral Interface to Simulate Agent-Object Interactions in Real Time
CA '99 Proceedings of the Computer Animation
From Synthesis to Analysis: Fitting Human Animation Models to Image Data
CGI '99 Proceedings of the International Conference on Computer Graphics
Virtual Humans for Animation, Ergonomics, and Simulation
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
A user interface framework for multimodal VR interactions
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Marve: a prototype virtual human interface framework for studying human-virtual human interaction
Lecture Notes in Computer Science
Reliable Evaluation of Multimodal Dialogue Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
On natural motion editing by a geometric mean filter
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartII
Hi-index | 0.00 |
This paper discusses the main issues for creating Interactive Virtual Environments with Virtual Humans emphasizing the following aspects: creation of Virtual Humans, gestures, interaction with objects, multimodal communication.