CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time decision making in multimodal face-to-face communication
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Embodied conversational interface agents
Communications of the ACM
The virtual human as a multimodal interface
AVI '00 Proceedings of the working conference on Advanced visual interfaces
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Jacob - An Animated Instruction Agent in Virtual Reality
ICMI '00 Proceedings of the Third International Conference on Advances in Multimodal Interfaces
Emotion in human-computer interaction
The human-computer interaction handbook
An embedded HMM-based approach for face detection and recognition
ICASSP '99 Proceedings of the Acoustics, Speech, and Signal Processing, 1999. on 1999 IEEE International Conference - Volume 06
Officer Garcia: a virtual human for mediating eyewitness identification
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
AVARI: animated virtual agent retrieving information
Proceedings of the 47th Annual Southeast Regional Conference
Sammi: a 3-dimensional virtual human information kiosk
Proceedings of the 48th Annual Southeast Regional Conference
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
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Human to virtual human interaction is the next frontier in interface design, particularly for tasks that are social or collaborative in nature. Several embodied interface agents have been developed for specific social, place-related tasks, but empirical evaluations of these systems have been rare. In this work, we present Marve (Messaging And Recognition Virtual Entity), our general purpose Virtual Human Interface Framework, which integrates cutting-edge interface technologies into a seamless real-time system, to study human to virtual human interaction. Marve is a prototype of a real-time embodied, interactive, autonomous, virtual human interface agent framework. Marve "lives" next to the primary entrance of the Future Computing Lab. His primary tasks are to greet everyone who enters or leaves the lab, and to take and deliver messages to the students and faculty who work there. Marve uses computer vision techniques for passer-by detection, gaze tracking, and face recognition, and communicates via natural language. We present a preliminary empirical study of the basic elements of Marve, including interaction response times, recognition of friends, and ability to learn to recognize new people.