A global human walking model with real-time kinematic personification
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
Fast techniques for mixing and control of Motion Units for human animation
Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics
3-D character animation using motion capture
Interactive computer animation
Multi-level modeling and recognition of human actions involving full body motion
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Real-time interactions with virtual agents driven by human action identification
AGENTS '97 Proceedings of the first international conference on Autonomous agents
A real time anatomical converter for human motion capture
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
Production and playback of human figure motion for 3D virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
The control of avatar motion using hand gesture
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Real-time animation and motion capture in Web human director (WHD)
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
The virtual human as a multimodal interface
AVI '00 Proceedings of the working conference on Advanced visual interfaces
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Crowd simulation for interactive virtual environments and VR training systems
Proceedings of the Eurographic workshop on Computer animation and simulation
Using virtual humans for multimodal communication in virtual reality and augmented reality
Multimodal interface for human-machine communication
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hierarchical motion controllers for real-time autonomous virtual humans
Lecture Notes in Computer Science
Improving the experience of controlling avatars in camera-based games using physical input
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Robotics and Computer-Integrated Manufacturing
Simulating Virtual Humans in Networked Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Mkm: A global framework for animating humans in virtual reality applications
Presence: Teleoperators and Virtual Environments
A cognitive map-driven avatar design recommendation DSS and its empirical validity
Decision Support Systems
Multi-criteria upper-body human motion adaptation
International Journal of Computer Integrated Manufacturing
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Animated Impostors Manipulation for Real-Time Display in Games Design
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Expert Systems with Applications: An International Journal
Animating behavior of virtual agents: the virtual park
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A new architecture for simulating the behavior of virtual agents
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
VHD: a system for directing real-time virtual actors
The Visual Computer: International Journal of Computer Graphics
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