SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A seamless shape for HANIM compliant bodies
Proceedings of the fourth symposium on Virtual reality modeling language
Reasoning about Minimal Knowledge in Nonmonotonic Modal Logics
Journal of Logic, Language and Information
Multimodal authoring tool for populating a database of emotional reactive animations
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
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Motion capture systems usually work in conjunction with complex 3D applications, such as 3D Studio Max by Kinetix or Maya by Alias/Wavefront. Once models have been created in these applications, motion capture systems provide the necessary data input to animate these models. The context of this paper introduces a simple motion capture system, which is integrated into a web-based application, thus allowing HANIM humanoids to be animated using VRML and JAVA. Since Web browser/VRML plugin context is commonly available on computers, the presented motion capture application is easy to use on any platform. Taking benefit of a standard language as VRML makes the exploitation of produced animation easier than other commercial application with their specific formats.