Real-time animation and motion capture in Web human director (WHD)

  • Authors:
  • Christian Babski;Daniel Thalmann

  • Affiliations:
  • Swiss Federal Institute of Technology, Computer Graphics Lab, IN-Ecublens, CH-1015 Lausanne;Swiss Federal Institute of Technology, Computer Graphics Lab, IN-Ecublens, CH-1015 Lausanne

  • Venue:
  • VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
  • Year:
  • 2000

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Abstract

Motion capture systems usually work in conjunction with complex 3D applications, such as 3D Studio Max by Kinetix or Maya by Alias/Wavefront. Once models have been created in these applications, motion capture systems provide the necessary data input to animate these models. The context of this paper introduces a simple motion capture system, which is integrated into a web-based application, thus allowing HANIM humanoids to be animated using VRML and JAVA. Since Web browser/VRML plugin context is commonly available on computers, the presented motion capture application is easy to use on any platform. Taking benefit of a standard language as VRML makes the exploitation of produced animation easier than other commercial application with their specific formats.