A global human walking model with real-time kinematic personification
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the conference on Visualization '01
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
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This paper describes a system platform for animated impostors manipulation for real-time display in games design. Our "agent common environment" provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Finally we introduce concrete case studies that demonstrate the effectiveness of our approach.