Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Behavioral control for real-time simulated human agents
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Animation control for real-time virtual humans
Communications of the ACM
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Parameterized action representation for virtual human agents
Embodied conversational agents
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
CA '00 Proceedings of the Computer Animation
Motion control with intentions for virtual assembly
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
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We introduce a new animation system dedicated to real-time character animation. A multi-layered script system is used to control the motion from the higher semantic level (used to produce scenarios using high level orders) to the geometrical aspect (required to control the movement in a precise way). Two low-level animation subsystems are proposed, depending on the requirements of the final user. One uses a blending layer to mix the tasks generated by the script system, whereas the other performs on-the-fly spacetime optimization to compute the resulting motion. Two applications are described, each one using one of these two systems, putting in evidence their respective advantages and drawbacks.