Robust blind watermarking mechanism for point sampled geometry
Proceedings of the 9th workshop on Multimedia & security
A numerically stable fragile watermarking scheme for authenticating 3D models
Computer-Aided Design
Technical Section: Robust watermarking motion data with DL-STDM
Computers and Graphics
A new digital watermarking scheme for 3D triangular mesh models
Signal Processing
Local Patch Blind Spectral Watermarking Method for 3D Graphics
IWDW '09 Proceedings of the 8th International Workshop on Digital Watermarking
Robust blind watermarking of point-sampled geometry
IEEE Transactions on Information Forensics and Security
Blind robust 3-D mesh watermarking based on oblate spheroidal harmonics
IEEE Transactions on Multimedia
Blind robust watermarking of 3d motion data
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Three-dimensional meshes watermarking: review and attack-centric investigation
IH'07 Proceedings of the 9th international conference on Information hiding
Lossless 3D steganography based on MST and connectivity modification
Image Communication
Watermarking of free-view video
IEEE Transactions on Image Processing
Roughness-adaptive 3-D watermarking based on masking effect of surface roughness
IEEE Transactions on Information Forensics and Security
Technical Section: Robust and blind mesh watermarking based on volume moments
Computers and Graphics
Secure watermarking on 3d geometry via ICA and orthogonal transformation
Transactions on Data Hiding and Multimedia Security VII
Robust 3D mesh model hashing based on feature object
Digital Signal Processing
Blind robust watermarking mechanism based on maxima curvature of 3d motion data
IH'12 Proceedings of the 14th international conference on Information Hiding
Double watermarks of 3D mesh model based on feature segmentation and redundancy information
Multimedia Tools and Applications
An adaptive steganographic algorithm for 3D polygonal models using vertex decimation
Multimedia Tools and Applications
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A new methodology for fingerprinting and watermarking three-dimensional (3-D) graphical objects is proposed in this paper. The 3-D graphical objects are described by means of polygonal meshes. The information to be embedded is provided as a binary code. A watermarking methodology has two stages: embedding and detecting the information that has been embedded in the given media. The information is embedded by means of local geometrical perturbations while maintaining the local connectivity. A neighborhood localized measure is used for selecting appropriate vertices for watermarking. A study is undertaken in order to verify the suitability of this measure for selecting vertices from regions where geometrical perturbations are less perceptible. Two different watermarking algorithms, that do not require the original 3-D graphical object in the detection stage, are proposed. The two algorithms differ with respect to the type of constraint to be embedded in the local structure: by using parallel planes and bounding ellipsoids, respectively. The information capacity of various 3-D meshes is analyzed when using the proposed 3-D watermarking algorithms. The robustness of the 3-D watermarking algorithms is tested to noise perturbation and to object cropping.