Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Robust Watermarking of Point-Sampled Geometry
SMI '04 Proceedings of the Shape Modeling International 2004
Blind Robust Watermarking Schemes for Copyright Protection of 3D Mesh Objects
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Subdivision surface watermarking
Computers and Graphics
A robust spectral approach for blind watermarking of manifold surfaces
Proceedings of the 10th ACM workshop on Multimedia and security
An Oblivious Watermarking for 3-D Polygonal Meshes Using Distribution of Vertex Norms
IEEE Transactions on Signal Processing
A Comprehensive Survey on Three-Dimensional Mesh Watermarking
IEEE Transactions on Multimedia
Watermarking mesh-based representations of 3-D objects using local moments
IEEE Transactions on Image Processing
Blind robust watermarking mechanism based on maxima curvature of 3d motion data
IH'12 Proceedings of the 14th international conference on Information Hiding
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In this paper, we propose a blind watermarking algorithm for 3D meshes. The proposed algorithm embeds spectral domain constraints in segmented patches. After aligning the 3D object using volumetric moments, the patches are extracted using a robust segmentation method which ensures that they have equal areas. One bit is then embedded in each patch by enforcing specific constraints in the distribution of its spectral coefficients by using Principal Component Analysis (PCA). A series of experiments and comparisons with state-of-the-art in 3D graphics watermarking have been performed; they show that the proposed scheme provides a very good robustness against both geometry and connectivity attacks, while introducing a low level of dis torsion.