ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Geometry-Based Watermarking of 3D Models
IEEE Computer Graphics and Applications
Graphical Models - Pacific graphics 2001
Watermarking 3D polygonal meshes in the mesh spectral domain
GRIN'01 No description on Graphics interface 2001
Journal of Computer and System Sciences
A watermarking for 3D mesh using the patch CEGIs
Digital Signal Processing
3D scene analysis from a single range image through occlusion graphs
Pattern Recognition Letters
Region-expansion for the Voronoi diagram of 3D spheres
Computer-Aided Design
IEEE Transactions on Image Processing
Watermarking mesh-based representations of 3-D objects using local moments
IEEE Transactions on Image Processing
CAD drawing watermarking scheme
Digital Signal Processing
Genetic swarm based robust image watermarking
Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication
Double watermarks of 3D mesh model based on feature segmentation and redundancy information
Multimedia Tools and Applications
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This paper proposes a new watermarking scheme for three-dimensional (3D) triangular mesh models. In this new scheme, feature points from the rapid changing regions are used to uniquely partition a 3D mesh model into Voronoi patches. Each Voronoi patch is then projected to a reference square plane and the corresponded range image is generated. By employing the existing two-dimensional (2D) image watermarking algorithms, watermark information is embedded into the transform domain of each range image. The watermarked 3D mesh model is obtained by perturbing the vertexes of each patch according to its watermarked range image. In order to make the watermarking scheme robust against various forms of attacks while preserving the perceptibility of the model, the length of the watermark information, the number of the feature points and the embedding strength of the watermark are made adaptive with respect to the geometry complexity of the 3D mesh models. Experimental results show that the proposed watermarking scheme has good imperceptibility and performs well under common 3D watermarking attacks such as mesh simplification, adding noise and cropping.