Geometric modeling
Embedding robust labels into images for copyright protection
KnowRight '95 Proceedings of the conference on Intellectual property rights and new technologies
IBM Systems Journal
Watermaking three-dimensional polygonal models
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Code
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Code
Handbook of Applied Cryptography
Handbook of Applied Cryptography
IDMS '97 Proceedings of the 4th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
Copyright Protection in Video Delivery Networks by Watermarking of Precompressed Video
ECMAST '97 Proceedings of the Second European Conference on Multimedia Applications, Services and Techniques
Modulation and Information Hiding in Images
Proceedings of the First International Workshop on Information Hiding
Information Hiding Terminology - Results of an Informal Plenary Meeting and Additional Proposals
Proceedings of the First International Workshop on Information Hiding
Watermarking three-dimensional polygonal models through geometric and topological modifications
IEEE Journal on Selected Areas in Communications
Secure spread spectrum watermarking for multimedia
IEEE Transactions on Image Processing
Watermarking 3D polygonal meshes in the mesh spectral domain
GRIN'01 No description on Graphics interface 2001
A new digital watermarking scheme for 3D triangular mesh models
Signal Processing
Digital watermarking of polygonal meshes with linear operators of scale functions
Computer-Aided Design
Optimization approach for 3D model watermarking by linear binary programming
Computer Aided Geometric Design
Technical Section: Robust and blind mesh watermarking based on volume moments
Computers and Graphics
Lossless visible three-dimensional watermark of digital elevation model data
Transactions on Edutainment VIII
Hi-index | 0.24 |
Three-dimensional (3D) graphics is about to become a full-fledged multimedia data type, prompted by the increasing popularity of virtual reality modeling language (VRML) [15]and imminent standardization of MPEG-4 [16]. This paper presents several algorithms for embedding data in triangular meshes, arguably the most important component in both VRML and MPEG-4 in defining arbitrary shapes. A topology-modifying algorithm described in this paper embeds bit string in connectivity of triangles, while another algorithm cuts out patterns from a mesh. Yet another algorithm modifies texture coordinate, a non-geometrical quantity, for embedding. Watermarks embedded in 3D graphics contents could be used as a tool in managing intellectual property and other issues associated with these contents.