Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Trust breaks down in electronic contexts but can be repaired by some initial face-to-face contact
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social interactions in multiscale CVEs
Proceedings of the 4th international conference on Collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leadership and Collaboration in Shared Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
Effects of echoic mimicry using hummed sounds on human-computer interaction
Speech Communication
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
The effects of group collaboration on presence in a collaborative virtual environment
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relational vs. group self-construal: untangling the role of national culture in HRI
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
People, places, and play: player experience in a socio-spatial context
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
More than face-to-face: empathy effects of video framing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
When is collaborating with friends a good idea? insights from design education
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
The evolution of social behavior over time in second life
Presence: Teleoperators and Virtual Environments
Ubiquitous collaborative activity virtual environments
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
International Journal of Human-Computer Studies
Towards measuring the quality of interaction: communication through telepresence robots
Proceedings of the Workshop on Performance Metrics for Intelligent Systems
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Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuable tools social scientists have used to evaluate new forms of media is longitudinal studies that examine user behavior over an extended period of time. In the current study, three triads of participants came to the lab for 15 sessions over a ten week period to collaborate for approximately 45 minutes per session. We examined nonverbal behavior, task performance on verbal tasks, and subjective ratings of presence, copresence, simulator sickness, and entitativity over time. Furthermore, we examined two types of transformed social interaction: nonverbal mimicry and facial similarity. Results demonstrated substantial changes in task performance, subjective ratings, nonverbal behavior, and simulator sickness over time as participants became familiar with the system. Furthermore, transforming avatar appearance to increase facial similarity sometimes improved task performance. We discuss implications for research on CVEs.