Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Detecting professional versus personal closeness using an enterprise social network site
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
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Prior research is split on the relationship between prior friendship and performance. Based on our review of the literature, we highlight areas where further research is needed to achieve greater practical applicability of the results. We then present our study measures and preliminary analysis of data collected from a design studio university course. Our quantitative and qualitative probes suggest a link between teammates' prior friendship and lower performance outcomes. We also identify four group processes that may mediate the relationship between friendship and performance.