A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The London Travel Demonstrator
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An experimental study on the role of touch in shared virtual environments
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Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
The impact of eye gaze on communication using humanoid avatars
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Collaboration in tele-immersive environments
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Co-presence and co-working in distributed collaborative virtual environments
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ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
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Proceedings of the ACM symposium on Virtual reality software and technology
"Who's in charge here?" communicating across unequal computer platforms
ACM Transactions on Computer-Human Interaction (TOCHI)
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
The responses of people to virtual humans in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
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Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Presence: Teleoperators and Virtual Environments
Full body acting rehearsal in a networked virtual environment-a case study
Presence: Teleoperators and Virtual Environments
Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction
International Journal of Virtual and Personal Learning Environments
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We present an experiment that investigates the behaviour of small groups of participants in a wide-area distributed collaborative virtual environment (CVE). This is the third and largest study in a series of experiments that have examined trios of participants carrying out a highly collaborative puzzle-solving task. The results reproducing those of earlier studies suggest a positive relationship between place-presence and co-presence, between co-presence and group accord, with evidence supporting the notion that immersion confers leadership advantage.