International Journal of Human-Computer Studies
An open architecture for robot entertainment
AGENTS '97 Proceedings of the first international conference on Autonomous agents
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social effects of the speed of hummed sounds on human-computer interaction
International Journal of Human-Computer Studies - Special issue on HCI research in Japan
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Computers in Human Behavior
Prosodic alignment in human-computer interaction
Connection Science
Temporal interaction between an artificial orchestra conductor and human musicians
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Mutually Coordinated Anticipatory Multimodal Interaction
Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction
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Our research goal is to investigate interpersonal relations involving empathy in human-computer interaction. We focus on mimicry behavior and its ability to elicit intentional stance of a partner in interaction. In this study, we conducted a psychological experiment to examine how prosodic mimicry by computers affects people. An interactive system in this experiment uses an animated character that mimics the prosodic features in a human's voice echoicly by synthesizing the hummed sounds. The sounds consist only of prosodic components similar to continuous humming of the open vowel /a/ or /o/ without any language information. The subjects completed a questionnaire to evaluate the character at different mimicry ratio. The results indicated the following possibilities: First, people favorably interpret a computer's simple response such as echoic mimicry using hummed sounds mixed with a slightly constant prosody response. Second, people may establish an interpersonal relations with a computer through such facilitated interaction.