ACM SIGGRAPH 99 Conference abstracts and applications
Effects of echoic mimicry using hummed sounds on human-computer interaction
Speech Communication
Learning kernel-based HMMs for dynamic sequence synthesis
Graphical Models - Special issue on Pacific graphics 2002
Digital violin tutor: an integrated system for beginning violin learners
Proceedings of the 13th annual ACM international conference on Multimedia
A Review of Automatic Rhythm Description Systems
Computer Music Journal
Robot-human interaction with an anthropomorphic percussionist
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Musical multimodal child computer interaction
Proceedings of the 2006 conference on Interaction design and children
conga: a framework for adaptive conducting gesture analysis
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Emotional remapping of music to facial animation
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
A dancing robot for rhythmic social interaction
Proceedings of the ACM/IEEE international conference on Human-robot interaction
MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback"
Proceedings of the international conference on Advances in computer entertainment technology
Beyond the beat: modelling intentions in a virtual conductor
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Mutually Coordinated Anticipatory Multimodal Interaction
Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction
Modeling form for on-line following of musical performances
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
Towards bi-directional dancing interaction
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Analysis of the meter of acoustic musical signals
IEEE Transactions on Audio, Speech, and Language Processing
A Virtual Head Driven by Music Expressivity
IEEE Transactions on Audio, Speech, and Language Processing
An experimental comparison of audio tempo induction algorithms
IEEE Transactions on Audio, Speech, and Language Processing
Informed Use of Motion Synthesis Methods
Motion in Games
ExerSync: facilitating interpersonal synchrony in social exergames
Proceedings of the 2013 conference on Computer supported cooperative work
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The Virtual Conductor project concerns the development of the first properly interactive virtual orchestra conductor—a Virtual Human that can conduct a piece of music through interaction with musicians, leading and following them while they are playing. This article describes our motivation for developing such a system; related work in the areas of ambient entertainment and coordinated timing, automatic music processing, virtual humans, and conducting; the design, implementation, and evaluation of the Virtual Conductor, and, finally, contains a discussion of the resulting system and expected developments in the (still ongoing) Virtual Conductor project.