The conductor program and mechanical baton
Current directions in computer music research
Inside the "conductor's jacket": analysis, interpretation and musical synthesis of expressive gesture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
You're the conductor: a realistic interactive conducting system for children
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Toward a Framework for Interactive Systems to Conduct Digital Audio and Video Streams
Computer Music Journal
iSymphony: an adaptive interactive orchestral conducting system for digital audio and video streams
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Computer Music Journal
Wireless sensor interface and gesture-follower for music pedagogy
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Díamair: composing for choir and integral music controller
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Computer Music Modeling and Retrieval. Sense of Sounds
Temporal interaction between an artificial orchestra conductor and human musicians
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Interacting with a Music Conducting System
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Follow-me!: conducting a virtual concert
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
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Designing a conducting gesture analysis system for public spaces poses unique challenges. We present conga, a software framework that enables automatic recognition and interpretation of conducting gestures. conga is able to recognize multiple types of gestures with varying levels of difficulty for the user to perform, from a standard four-beat pattern, to simplified up-down conducting movements, to no pattern at all. conga provides an extendable library of feature detectors linked together into a directed acyclic graph; these graphs represent the various conducting patterns as gesture profiles. At run-time, conga searches for the best profile to match a user's gestures in real-time, and uses a beat prediction algorithm to provide results at the sub-beat level, in addition to output values such as tempo, gesture size, and the gesture's geometric center. Unlike some previous approaches, conga does not need to be trained with sample data before use. Our preliminary user tests show that conga has a beat recognition rate of over 90%. conga is deployed as the gesture recognition system for Maestro!, an interactive conducting exhibit that opened in the Betty Brinn Children's Museum in Milwaukee, USA in March 2006.