Speech patterns in video-mediated conversations
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integration of interpersonal space and shared workspace: ClearBoard design and experiments
ACM Transactions on Information Systems (TOIS)
Leveraging the asymmetric sensitivity of eye contact for videoconference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of four computer-mediated communications channels on trust development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze Awareness for Video-Conferencing: A Software Approach
IEEE MultiMedia
MultiView: spatially faithful group video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Permutation, Parametric, and Bootstrap Tests of Hypotheses (Springer Series in Statistics)
Permutation, Parametric, and Bootstrap Tests of Hypotheses (Springer Series in Statistics)
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Multiview: improving trust in group video conferencing through spatial faithfulness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAJIC videoconferencing system: experiments, evaluation and improvement
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Design an empathic virtual human to encourage and persuade learners in e-learning systems
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
Zoom cameras and movable displays enhance social telepresence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing interactional synchrony with an ambient display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VlogSense: Conversational behavior and social attention in YouTube
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section on ACM multimedia 2010 best paper candidates, and issue on social media
The transmission of self: body language availability and gender in videoconferencing
Proceedings of the 23rd Australian Computer-Human Interaction Conference
People in books: using a FlashCam to become part of an interactive book for connected reading
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Towards measuring the quality of interaction: communication through telepresence robots
Proceedings of the Workshop on Performance Metrics for Intelligent Systems
Enabling 'togetherness' in high-quality domestic video
Proceedings of the 20th ACM international conference on Multimedia
Presentation of (telepresent) self: on the double-edged effects of mirrors
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
In-body experiences: embodiment, control, and trust in robot-mediated communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Orchestration: tv-like mixing grammars applied to video-communication for social groups
Proceedings of the 21st ACM international conference on Multimedia
Towards mobile embodied 3d avatar as telepresence vehicle
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
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Video conferencing attempts to convey subtle cues of face-to-face interaction (F2F), but it is generally believed to be less effective than F2F. We argue that careful design based on an understanding of non-verbal communication can mitigate these differences. In this paper, we study the effects of video image framing in one-on-one meetings on empathy formation. We alter the video image by framing the display such that, in one condition, only the head is visible while, in the other condition, the entire upper body is visible. We include a F2F control case. We used two measures of dyad empathy and found a significant difference between head-only framing and both upper-body framing and F2F, but no significant difference between upper-body framing and F2F. Based on these and earlier results, we present some design heuristics for video conferencing systems. We revisit earlier negative experimental results on video systems in the light of these new experiments. We conclude that for systems that preserve both gaze and upper-body cues, there is no evidence of deficit in communication effectiveness compared to face-to-face meetings.