Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Iterative design of seamless collaboration media
Communications of the ACM
StoryKit: tools for children to build room-sized interactive experiences
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM SIGGRAPH 2006 Papers
More than face-to-face: empathy effects of video framing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing a media space for remote synchronous parent-child interaction
Proceedings of the 8th International Conference on Interaction Design and Children
Making love in the network closet: the benefits and work of family videochat
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Sharing conversation and sharing life: video conferencing in the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video playdate: toward free play across distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th International Conference on Interaction Design and Children
User interfaces for tangible characters: can children connect remotely through toy perspectives?
Proceedings of the 9th International Conference on Interaction Design and Children
Story Time for the 21st Century
IEEE Pervasive Computing
Family storytelling for grandparents and grandchildren living apart
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Bilayer Segmentation of Webcam Videos Using Tree-Based Classifiers
IEEE Transactions on Pattern Analysis and Machine Intelligence
Kinected conference: augmenting video imaging with calibrated depth and audio
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StoryFaces: pretend-play with ebooks to support social-emotional storytelling
Proceedings of the 11th International Conference on Interaction Design and Children
Moving beyond talking heads to shared experiences: the future of personal video communication
Proceedings of the 17th ACM international conference on Supporting group work
"almost touching": parent-child remote communication using the sharetable system
Proceedings of the 2013 conference on Computer supported cooperative work
Investigating the communication patterns of distance-separated grandparents and grandchildren
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The future of personal video communication: moving beyond talking heads to shared experiences
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Drawing the electric: storytelling with conductive ink
Proceedings of the 12th International Conference on Interaction Design and Children
Ti-Photograph: a tele-immersive photograph system for distributed parents and children
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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We introduce People in Books with FlashCam technology, a system that supports children and long-distance family members to act as characters in children's storybooks while they read stories together over a distance. By segmenting the video chat streams of the child and remote family member from their background surroundings, we create the illusion that the child and adult reader are immersed among the storybook illustrations. The illusion of inhabiting a shared story environment helps remote family members feel a sense of togetherness and encourages active reading behaviors for children ages three to five. People In Books is designed to fit into families' traditional reading practices, such as reading ebooks on couches or in bed via netbook or tablet computers. To accommodate this goal we implemented FlashCam, a computationally cost effective and physically small background subtraction system for mobile devices that allows users to move locations and change lighting conditions while they engage in background-subtracted video communications. A lab evaluation compared People in Books with a conventional remote reading application. Results show that People in Books motivates parents and children to be more performative readers and encourages open-ended play beyond the story, while creating a strong sense of togetherness.