Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Story-marking with improvisational puppets
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PlayPals: tangible interfaces for remote communication and play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Testing the technology: playing games with video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Virtual box: supporting mediated family intimacy through virtual and physical play
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Exploring communication and sharing between extended families
International Journal of Human-Computer Studies
Image, appearance and vanity in the use of media spaces and video conference systems
Proceedings of the ACM 2009 international conference on Supporting group work
Developing a media space for remote synchronous parent-child interaction
Proceedings of the 8th International Conference on Interaction Design and Children
Family communication: phone conversations with children
Proceedings of the 8th International Conference on Interaction Design and Children
Proceedings of the 9th International Conference on Interaction Design and Children
User interfaces for tangible characters: can children connect remotely through toy perspectives?
Proceedings of the 9th International Conference on Interaction Design and Children
Design of an instrument for the evaluation of communication technologies with children
Proceedings of the 9th International Conference on Interaction Design and Children
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Sketching with strangers: in the wild study of ad hoc social communication by drawing
Proceedings of the 12th ACM international conference on Ubiquitous computing
Improving visibility of remote gestures in distributed tabletop collaboration
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StoryFaces: children exploring emotional expressions in storytelling with video
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Pokaboo: a networked toy for distance communication and play
Proceedings of the 10th International Conference on Interaction Design and Children
Supporting pretend and narrative play over videochat
Proceedings of the 10th International Conference on Interaction Design and Children
Socialising through orchestrated video communication
MM '11 Proceedings of the 19th ACM international conference on Multimedia
People in books: using a FlashCam to become part of an interactive book for connected reading
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
IllumiShare: sharing any surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video kids: augmenting close friendships with asynchronous video conversations in videopal
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pet video chat: monitoring and interacting with dogs over distance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
Focusing on shared experiences: moving beyond the camera in video communication
Proceedings of the Designing Interactive Systems Conference
Moving beyond talking heads to shared experiences: the future of personal video communication
Proceedings of the 17th ACM international conference on Supporting group work
Enabling 'togetherness' in high-quality domestic video
Proceedings of the 20th ACM international conference on Multimedia
"almost touching": parent-child remote communication using the sharetable system
Proceedings of the 2013 conference on Computer supported cooperative work
Experiences2Go: sharing kids' activities outside the home with remote family members
Proceedings of the 2013 conference on Computer supported cooperative work
Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats
Proceedings of the 2013 conference on Computer supported cooperative work
OneSpace: shared depth-corrected video interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The future of personal video communication: moving beyond talking heads to shared experiences
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Exploration of videochat for children with autism
Proceedings of the 12th International Conference on Interaction Design and Children
Towards a questionnaire for measuring affective benefits and costs of communication technologies
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Shared geocaching over distance with mobile video streaming
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
The family room: a multi-camera, multi-display family media space
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
Telepresence robot helps children in communicating with teachers who speak a different language
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
Understanding children's behavior in an asynchronous video-mediated communication environment
Personal and Ubiquitous Computing
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We present an empirical investigation of video-mediated free play between 13 pairs of friends (ages 7 and 8). The pairs spent 10 minutes playing with each of four different prototypes we developed to support free play over videoconferencing. We coded each interaction for the types of play and the amount of social play observed. The children in our study were largely successful in playing together across videoconferencing, though challenges in managing visibility, attention, and intersubjectivity made it more difficult than face-to-face play. We also found that our prototypes supported some types of play to varying degrees. Our contribution lies in identifying these design tradeoffs and providing directions for future design of video-mediated communication systems for children.