One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Design of a virtual auditorium
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Testing the technology: playing games with video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting group relationships in mediated domestic environments
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
MM '08 Proceedings of the 16th ACM international conference on Multimedia
More than face-to-face: empathy effects of video framing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Home video communication: mediating 'closeness'
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Making love in the network closet: the benefits and work of family videochat
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Video playdate: toward free play across distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video mediated social interaction between groups: System requirements and technology challenges
Telematics and Informatics
Just-in-time multimodal association and fusion from home entertainment
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Reasoning for video-mediated group communication
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Enabling Composition-Based Video-Conferencing for the Home
IEEE Transactions on Multimedia
Improving video-mediated communication with orchestration
Computers in Human Behavior
User-centric video delay measurements
Proceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video
The Optimiser: monitoring and improving switching delays in video conferencing
Proceedings of Workshop on Mobile Video Delivery
The Optimiser: monitoring and improving switching delays in video conferencing
Proceedings of Workshop on Mobile Video Delivery
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Low-cost video conferencing systems have provided an existence proof for the value of video communication in a home setting. At the same time, current systems have a number of fundamental limitations that inhibit more general social interactions among multiple groups of participants. In our work, we describe the development, implementation and evaluation of a domestic video conferencing system that is geared to providing true 'togetherness' among conference participants. We show that such interactions require sophisticated support for high-quality audiovisual presentation, and processing support for person identification and localisation. In this paper, we describe user requirements for effective interpersonal interaction. We then report on a system that implements these requirements. We conclude with a systems and user evaluation of this work. We present results that show that participants in a video conference can be made feel as 'together' as collocated players of a board game.