Realizing a video environment: EuroPARC's RAVE system
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating video as a technology for informal communication
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Video helps remote work: speakers who need to negotiate common ground benefit from seeing each other
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Video-Mediated Communication
Being there versus seeing there: trust via video
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telemurals: linking remote spaces with social catalysts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In-group/out-group effects in distributed teams: an experimental simulation
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Understanding awareness in mixed presence collaboration
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Video playdate: toward free play across distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards supporting phases in collaborative writing processes
CDVE'09 Proceedings of the 6th international conference on Cooperative design, visualization, and engineering
Does "Virtually being there" help? comparing collaborative work between 3D and 2D conditions
CRIWG'11 Proceedings of the 17th international conference on Collaboration and technology
Students who don't understand information flow should be eaten: an experience paper
CSET'12 Proceedings of the 5th USENIX conference on Cyber Security Experimentation and Test
Enabling 'togetherness' in high-quality domestic video
Proceedings of the 20th ACM international conference on Multimedia
The Optimiser: monitoring and improving switching delays in video conferencing
Proceedings of Workshop on Mobile Video Delivery
The Optimiser: monitoring and improving switching delays in video conferencing
Proceedings of Workshop on Mobile Video Delivery
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Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game 'Mafia' indicate that people in a video condition have similar levels of satisfaction, fun, and frustration, to those that play while collocated. This finding holds for both those with prior experience using video systems and those without, suggesting it is not merely a "novelty effect." Results differ about whether there exist differences in focus of attention, suspicion/trust, and pointing for people playing the game while using a video system. Implications for both fun and work uses of video are suggested.