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VRST '94 Proceedings of the conference on Virtual reality software and technology
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Testing the technology: playing games with video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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ACM SIGMIS Database
User Study of AffectIM, an Emotionally Intelligent Instant Messaging System
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Analysis by Synthesis of Embodied Communication via VirtualActor with a Nodding Response Model
ISUC '08 Proceedings of the 2008 Second International Symposium on Universal Communication
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
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3D Collaborative Virtual Environments (CVEs) have been in the focus of CSCW research for some time. This paper presents a study comparing teamwork done in a CVE with teamwork done in a 2D remote condition and a F2F control condition. The tasks done were designed for groups without prior knowledge; they did not favor any of the environments. In some dependent variables, the 3D environment outperformed the other conditions while in others it kept on par.