CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
A self-awareness approach to computer-mediated communication
Computers in Human Behavior
Avatars in social media: Balancing accuracy, playfulness and embodied messages
International Journal of Human-Computer Studies
Me, myself and I: The role of interactional context on self-presentation through avatars
Computers in Human Behavior
Image, appearance and vanity in the use of media spaces and video conference systems
Proceedings of the ACM 2009 international conference on Supporting group work
Presenting identity in a virtual world through avatar appearances
Proceedings of Graphics Interface 2009
Examining knowledge contribution from the perspective of an online identity in blogging communities
Computers in Human Behavior
Forms of interaction in virtual space: applications to psychotherapy and counselling
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
Does "Virtually being there" help? comparing collaborative work between 3D and 2D conditions
CRIWG'11 Proceedings of the 17th international conference on Collaboration and technology
Deception in avatar-mediated virtual environment
Computers in Human Behavior
Computers in Human Behavior
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Three studies investigated whether users' strategies for customising online avatars increase their self-focused attention, also known as private self-awareness. Study 1 showed that a high number of users adapt their avatars toreflect their own appearance. Study 2 demonstrated that users who perceive their avatars to be similar to their own appearance experience as a result heightened private self-awareness. In Study 3, private self-awareness pervadedsocial interaction taking place over time when users with representative avatars, compared to a control group, reported increased private self-awareness. Drawing from research in interpersonal communication, we suggest that avatars which increase their owners' self-focus may have an influence on online behavior in the context of social computing.