A social-psychological model for synthetic actors
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing Trust in Virtual Teams
HICSS '97 Proceedings of the 30th Hawaii International Conference on System Sciences: Information Systems Track-Collaboration Systems and Technology - Volume 2
Is Out of Sight, Out of Mind? An Empirical Study of Social Loafing in Technology-Supported Groups
Information Systems Research
Journal of Management Information Systems
Constructing my online self: avatars that increase self-focused attention
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Deception in cyberspace: A comparison of text-only vs. avatar-supported medium
International Journal of Human-Computer Studies
Body and mind: a study of avatar personalization in three virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Individual Swift Trust and Knowledge-Based Trust in Face-to-Face and Virtual Team Members
Journal of Management Information Systems
Information Systems Research
Comparing avatar game representation preferences across three age groups
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
Research on the application of avatars in the virtual teams is growing. In this study, we examined the effect of perceived similarity of an avatar user with his/her avatar on the perceptions of his/her identifiability within a virtual team. The study utilized a sample of 124 users actively involved in Second Life, a virtual world platform. Results of structural equation modeling utilizing the partial least squares method corroborate the hypothesis. An important contribution of this research is to inform practitioners about the critical role that users' similarity with the avatar plays in enhancing their identifiability. We draw conclusions based on the result and identify some important avenues for future research.