Put your best face forward: anthropomorphic agents, e-commerce consumers, and the law
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Effects of four computer-mediated communications channels on trust development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An Exploratory Study into Deception Detection in Text-Based Computer-Mediated Communication
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track1 - Volume 1
Trust and Deception in Mediated Communication
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track1 - Volume 1
Communications of the ACM - Mobile computing opportunities and challenges
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 1 - Volume 1
Deception and design: the impact of communication technology on lying behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hiding and revealing in online poker games
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Human-Computer Interaction
International Journal of Web Based Communities
Deception in avatar-mediated virtual environment
Computers in Human Behavior
Antecedents of the Closeness of Human-Avatar Relationships in a Virtual World
Journal of Database Management
Co-creation and Collaboration in a Virtual World: A 3D Visualization Design Project in Second Life
Journal of Database Management
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The use of anthropomorphic avatars provides Internet users the opportunity and freedom to manipulate their identity. As cyberspace becomes a haven for deceptive behavior, human-computer interaction research will need to be carried out to study and understand these deceptive behaviors. The objective of this research is to investigate the behavior of deceivers and non-deceivers (or truth-tellers) in the cyberspace environment. We examine if the intention to deceive others influences one's choice of avatars in the online chat environment. We also investigate if communication medium (text-only vs. avatar-supported chat) influences one's perception of trustworthiness of the communication partner. A lab experiment was conducted in an online chat environment with dyads. The results indicate that in the text-only chat environment, subjects who were deceiving their partner experienced higher anxiety levels than those who were truthful to their partner; however, the same phenomenon was not observed in the avatar-supported chat environment. This suggests that ''wearing a mask'' in cyberspace may reduce anxiety in deceiving others. Additionally, deceivers are more likely to choose avatars that are different from their real selves. The results also show that the use of avatars in a computer-mediated chat environment does not have an impact on one's perceived trustworthiness.