Task-technology fit and individual performance
MIS Quarterly
The use of information technology to enhance management school education: a theoretical view
MIS Quarterly - Special issue on IS curricula and pedagogy
Communications of the ACM - Why CS students need math
Visual Learning for Science and Engineering
IEEE Computer Graphics and Applications
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
Deception in cyberspace: A comparison of text-only vs. avatar-supported medium
International Journal of Human-Computer Studies
Co-presence, collaboration, and control in environmental studies: A Second Life-based approach
Virtual Reality - Mediated Presence: Virtual Reality, Mixed Environments and Social Networks, Part 1.Guest Editors: Anna Spagnolli; Matthew Lombard; Luciano Gamberini
Consumer Empowerment Through Internet-Based Co-creation
Journal of Management Information Systems
Use of a classroom response system to enhance classroom interactivity
IEEE Transactions on Education
Toward a Unified Model of Information Systems Development Success
Journal of Database Management
Antecedents of the Closeness of Human-Avatar Relationships in a Virtual World
Journal of Database Management
Journal of Database Management
Impact of Flow and Brand Equity in 3D Virtual Worlds
Journal of Database Management
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One of the most successful and useful implementations of 3D virtual worlds is in the area of education and training. This paper discusses the use of virtual worlds in education and describes an innovative 3D visualization design project using one of the most popular virtual worlds, Second Life. This ongoing project is a partnership between IBM and three universities in the United States: the University of Nebraska-Lincoln, Iowa State University, and Wright State University. More than 400 MBA students have participated in this project by completing a creative design project that involves co-creation and collaboration in Second Life. The MBA students from the three universities worked in pairs to create designs to represent concepts related to IBM Power Systems, a family of IBM servers. The paper discusses observations and reflections on the 3D visualization design project. The paper concludes with a discussion of future research directions in applying virtual worlds in education.