Information and Management
Testing Media Richness Theory in the New Media: the Effects of Cues, Feedback, and Task Equivocality
Information Systems Research
Designing agents to support learning by explaining
Computers & Education
Journal of Management Information Systems
Use of a classroom response system to enhance classroom interactivity
IEEE Transactions on Education
Information Resources Management Journal
A Study of Open Source Software Development from Control Perspective
Journal of Database Management
Toward a Unified Model of Information Systems Development Success
Journal of Database Management
Antecedents of the Closeness of Human-Avatar Relationships in a Virtual World
Journal of Database Management
Journal of Database Management
Impact of Flow and Brand Equity in 3D Virtual Worlds
Journal of Database Management
Co-creation and Collaboration in a Virtual World: A 3D Visualization Design Project in Second Life
Journal of Database Management
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Many higher education institutions have set up virtual classrooms in the 3-D virtual world. In this research, the authors assess the relative effectiveness of a 3-D virtual world learning environment, Second Life, compared to traditional face-to-face learning environment. They also assess the effects of instructional strategies in these two learning environments on interactivity, perceived learning, and satisfaction. The authors' findings suggest that learning environment interacts with instructional strategy to affect the learners' perceived learning and satisfaction. Specifically, when interactive instructional strategy is used, there is no significant difference for perceived learning and satisfaction between the 3-D virtual world and face-to-face learning environment. However, when a direct instructional strategy is used, there is a significant difference for perceived learning and satisfaction. They also assessed whether or not technology helps increase learner and instructor interaction. The result suggests that in interactive instructional sessions, students experienced a higher level of classroom interactivity in Second Life than in face-to-face classroom.