The social life of small graphical chat spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
What makes people trust online gambling sites?
CHI '02 Extended Abstracts on Human Factors in Computing Systems
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Designing visualizations of social activity: six claims
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Deception in cyberspace: A comparison of text-only vs. avatar-supported medium
International Journal of Human-Computer Studies
Cooperation and competition dynamics in an online game community
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
TableTalk Poker: an online social gaming environment for seniors
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Using deliberate ambiguity of the information economy in the design of a mobile location based games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
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Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to the psychological aspect of the game, making the games less authentic and less enjoyable than they could be. We explore how card room interfaces can better support the psychological aspects of the game by critiquing the dominant methods of visualizing players: with generic avatars, and with text-only handles.