Hiding and revealing in online poker games
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Wii all play: the console game as a computational meeting place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heart rate control of exercise video games
Proceedings of Graphics Interface 2009
Exergame design for elderly users: the case study of SilverBalance
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Designing and evaluating digital games for frail elderly persons
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Technologies for aging gracefully
interactions
Game design for older adults: effects of age-related changes on structural elements of digital games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Is movement better?: comparing sedentary and motion-based game controls for older adults
Proceedings of Graphics Interface 2013
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In this paper we describe TableTalk Poker, an online social gaming environment designed for seniors. In addition to text chat among all the players, the system supports voice conversations between each player and a non-playing partner, who may assume various roles such as peer, mentor, or learner. This paper reports on our user-centred design process, which included significant field work; the resulting system design; and the results of preliminary testing. We found that allowing seniors' participation by assuming various roles improves game accessibility and aids learning. Our pilot subjects enjoy this playing format and the opportunities for conversation that it provides.