From Barbie to Mortal Kombat: gender and computer games
From Barbie to Mortal Kombat: gender and computer games
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games
Computer Supported Cooperative Work
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Computer Supported Cooperative Work
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Editorial: Collocated social practices surrounding photos
International Journal of Human-Computer Studies
Street fighter IV: braggadocio off and on-line
Proceedings of the 2010 ACM conference on Computer supported cooperative work
The individual and the group in console gaming
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Converging mediations of space in computer games and spatial navigation systems
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Designing a technological playground: a field study of the emergence of play in household messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Helping hands: designing video games with interpersonal touch interaction
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
TableTalk Poker: an online social gaming environment for seniors
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Making the Wii at home: game play by older people in sheltered housing
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Sociable killers: understanding social relationships in an online first-person shooter game
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploratory study of input modalities for mobile devices used with museum exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical activity with digital companions
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Wriggle: an exploration of emotional and social effects of movement
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Online games and family ties: influences of social networking game on family relationship
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
RunWithUs: a social sports application in the ubiquitous Oulu environment
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Communication channels and awareness cues in collocated collaborative time-critical gaming
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Brothers and sisters at play: exploring game play with siblings
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Balancing exertion experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social comics: a casual authoring game
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Virtual spectating: hearing beyond the video arcade
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
Pass the iPad: collaborative creating and sharing in family groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design space of body games: technological, physical, and social design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sweat-atoms: turning physical exercise into physical objects
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The power of play: design lessons for increasing the lifespan of outdated computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture-based applications for elderly people
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared use of console games by a variety of established groups of gamers. These groups include both intragenerational groups of youth, adults, and elders as well as intergenerational families. Our analysis highlights the numerous ways that console games serve as a computational meeting place for a diverse population of gamers.