Digital Family Portrait Field Trial: Support for Aging in Place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Age invaders: social and physical inter-generational family entertainment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Connecting the family with awareness systems
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
SPARCS: exploring sharing suggestions to enhance family connectedness
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Exploring communication and sharing between extended families
International Journal of Human-Computer Studies
Wii all play: the console game as a computational meeting place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Situating Productive Play: Online Gaming Practices and Guanxi in China
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Understanding family communication across time zones
Proceedings of the 2010 ACM conference on Computer supported cooperative work
The individual and the group in console gaming
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Designing a technological playground: a field study of the emergence of play in household messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The family window: the design and evaluation of a domestic media space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing online games for real-life relationships: examining QQ farm in intergenerational play
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Age-Based task specialization for crowdsourced proofreading
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
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How do online games impact intergenerational family relationships? To answer this question, we investigated QQ Farm, the most popular online game available on a popular Chinese social networking site. We conducted observations and semi-structured interviews with sixteen pairs of Chinese parents and their adult children. Of the sixteen pairs, seven lived locally; nine pairs lived remotely. The findings of this study suggest that online games provide common conversational topics among local family members and enrich family time. Online games with well-designed shared virtual spaces can also help enhance remote families' awareness of each other's real-life activity. For future intergenerational games, we recommend a game design that requires minimal effort, has a 'healthy' theme, and provides features, such as an activity log and message board, which help maintain game based family communications.