Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Only when miss universe snatches me: teasing in MMS messaging
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Six themes of the communicative appropriation of photographic images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TxtBoard: from text-to-person to text-to-home
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
HomeNote: supporting situated messaging in the home
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Hermes@Home: supporting awareness and intimacy between distant family members
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Entertaining Situated Messaging at Home
Computer Supported Cooperative Work
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
Wii all play: the console game as a computational meeting place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching with strangers: in the wild study of ad hoc social communication by drawing
Proceedings of the 12th ACM international conference on Ubiquitous computing
Dynamic privacy management in pervasive sensor networks
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Family portals: connecting families through a multifamily media space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Pop goes the cell phone: asynchronous messaging for preschoolers
Proceedings of the 10th International Conference on Interaction Design and Children
Prochinima: using pico projector to tell situated stories
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Please enjoy!?: 2nd workshop on playful experiences in mobile HCI
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Online games and family ties: influences of social networking game on family relationship
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Exploring community building with an awareness display
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
An examination of how households share and coordinate the completion of errands
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Brothers and sisters at play: exploring game play with siblings
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Appreciating plei-plei around mobiles: playfulness in Rah island
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Pet video chat: monitoring and interacting with dogs over distance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Practices surrounding children's photos in homes
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 2013 conference on Computer supported cooperative work
Ambient Awareness to Strengthen the Family Social Network of Older Adults
Computer Supported Cooperative Work
Making a home for social media
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
TimelyPresent: Connecting families across continents
International Journal of Human-Computer Studies
Towards a questionnaire for measuring affective benefits and costs of communication technologies
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Ghost hunter: parents and children playing together to learn about energy consumption
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of whom were existing social networks of family and friends) over a three-month period. We consider the various types of playfulness that emerged during the study, both through the sending of Wayve messages and through the local display of photos and notes. The findings are explored in the context of the literature on play, with the aim of identifying aspects of Wayve's design, as well as the context in which it was used, that engendered playfulness. We also highlight the role of play in social relationships, before concluding with design implications.