Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
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Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Words about Images: Coordinating Community in Amateur Photography
Computer Supported Cooperative Work
User experiences on combining location sensitive mobile phone applications and multimedia messaging
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Taking hold of TV: learning from the literature
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Give and take: a study of consumer photo-sharing culture and practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Group-Based Mobile Messaging in Support of the Social Side of Leisure
Computer Supported Cooperative Work
Trafficking: design for the viral exchange of TV content on mobile phones
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When fingers do the talking: a study of text messaging
Interacting with Computers
Designing a technological playground: a field study of the emergence of play in household messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding camera phone imaging: motivations, behaviors and meanings
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Combining location-aware mobile phone applications and multimedia messaging
Journal of Mobile Multimedia
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When new technology is adopted to everyday life, existing patterns of behavior relevant to the application are transferred to this new media. In this process, some things will also change and evolve.This paper takes an empirical look at mobile multimedia messaging. Within this new technological environment I focus on teasing, an established form of social control prevalent also in MMS (Multimedia Messaging Services) Messaging.I draw from conversation analysis [15] and ethnomethodology [5]. My analysis describes the sequential structures of teases in MMS messages. I will conclude with discussion on the effects images have on mundane social conduct.