Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Implementing Computer Supported Cooperative Learning
Implementing Computer Supported Cooperative Learning
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediated intimacy in families: understanding the relation between children and parents
Proceedings of the 2006 conference on Interaction design and children
Collaborative games: lessons learned from board games
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games
Computer Supported Cooperative Work
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SPARCS: exploring sharing suggestions to enhance family connectedness
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Wii all play: the console game as a computational meeting place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2010 ACM conference on Computer supported cooperative work
The individual and the group in console gaming
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Understanding and evaluating cooperative games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a technological playground: a field study of the emergence of play in household messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th International Conference on Interaction Design and Children
Mediated parent-child contact in work-separated families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target assistance for subtly balancing competitive play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2013 conference on Computer supported cooperative work
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To effectively design for families, we must understand familial relationships, which exert a significant influence on children's growth, learning, and play. In particular, siblings can be influential play partners and teachers, providing important scaffolding to each other. We report our observations of eight sibling pairs between ages 6 and 10, playing four popular games of different gaming paradigms. We found that certain patterns of sibling behavior persisted through all game sessions, regardless of the play patterns afforded by the different games, and that parents reports were consistent with our observations. We also observed instances where game design seemed to influence sibling play dynamics. We share our insights into considerations for designing for sibling play, including specialized social dynamics, opportunities for scaffolding, and the particular challenges they present.