KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
KidPad: collaborative storytelling for children
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using storytelling to motivate programming
Communications of the ACM - Creating a science of games
Jabberstamp: embedding sound and voice in traditional drawings
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 2nd international conference on Tangible and embedded interaction
Playing, performing, reporting: a case study of mobile minimovies composed by teenage girls
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot
Proceedings of the 8th International Conference on Interaction Design and Children
Designing a technological playground: a field study of the emergence of play in household messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile phone video camera in social context
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Sketching with strangers: in the wild study of ad hoc social communication by drawing
Proceedings of the 12th ACM international conference on Ubiquitous computing
Losing your creativity - storytelling comparison between children and adolescents
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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In this paper we explore the use of Prochinima, a mobile and ubiquitous storytelling tool concept utilizing small projectors and ready-made animations. We tested Prochinima in a field trial, where 6--10 year old children were using the system and creating stories, as well as capturing the stories on video. In addition to analyzing Prochinima's ability to support children's storytelling and collaboration, we explore the affect of mobility and context on storytelling. Moreover, we discuss the importance of creativity and supporting user's own content creation. We also argue that fun and playfulness is connected to the freedom of creativity.