Wan2tlk?: everyday text messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Gift of the Gab?: A Design OrientedSociology of Young People's Use of Mobiles
Computer Supported Cooperative Work
AVE: automated home video editing
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
The Family Video Archive: an annotation and browsing environment for home movies
MIR '03 Proceedings of the 5th ACM SIGMM international workshop on Multimedia information retrieval
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
Why everyone loves to text message: social management with SMS
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
MMM2: mobile media metadata for photo sharing
Proceedings of the 13th annual ACM international conference on Multimedia
WayMarkr: acquiring perspective through continuous documentation
MUM '06 Proceedings of the 5th international conference on Mobile and ubiquitous multimedia
A cross-cultural study of mobile music: retrieval, management and consumption
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Over-exposed?: privacy patterns and considerations in online and mobile photo sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why we tag: motivations for annotation in mobile and online media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
User-adaptive home video summarization using personal photo libraries
Proceedings of the 6th ACM international conference on Image and video retrieval
Trafficking: design for the viral exchange of TV content on mobile phones
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Practices in creating videos with mobile phones
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Prochinima: using pico projector to tell situated stories
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
In class adoption of multimedia mobile phones by gender - results from a field study
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Are IT interventions for girls a special case?
Proceeding of the 44th ACM technical symposium on Computer science education
Co-creating a digital 3D city with children
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Video interaction: a research agenda
Personal and Ubiquitous Computing
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Digital camera functionality integrated into mobile phones is providing a new tool for users to create content, however user created mobile videos have so far remained a rather unexplored area. In this paper we present a study of 263 teenage girls who created and authored minimovies using the N73 mobile phone. In a semi-controlled setting, the participants produced 82 minimovies, analysed in this paper for their structure, style and feature usage. We compare across age groups, and discuss lessons learnt regarding the social nature of mobile content creation.