Personal Virtual Humans — Inhabiting the TalkZone and beyond
BT Technology Journal
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Story spaces: interfaces for children's voices
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Genderizing human-computer interaction
The human-computer interaction handbook
The human-computer interaction handbook
Field of play: sensual interface
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Narrowing the digital divide: in search of a map to mend the gap
Journal of Computing Sciences in Colleges
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Hypersexual avatars: who wants them?
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
The submissive speaks: the semiotics of visuality in virtual BDSM fantasy play
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Gender HCI: What About the Software?
Computer
Video game values: Human-computer interaction and games
Interacting with Computers
Teaching a "women in computer science" course
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Girls playing games: rethinking stereotypes
Future Play '07 Proceedings of the 2007 conference on Future Play
Game-themed programming assignments: the faculty perspective
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Wii all play: the console game as a computational meeting place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Questioning video games' influence on CS interest
Proceedings of the 4th International Conference on Foundations of Digital Games
Considering gender in digital games: implications for serious game designs in the learning sciences
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Gender, Simulation, and Gaming: Research Review and Redirections
Simulation and Gaming
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Race and gender in play practices: young African American males
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Journal of Computing Sciences in Colleges
Ladies of Warcraft: changing perceptions of women and technology through productive play
Proceedings of the International Conference on the Foundations of Digital Games
Friendship, Closeness and Disclosure in Second Life
International Journal of Gaming and Computer-Mediated Simulations
Gender and Identity in Game-Modifying Communities
Simulation and Gaming
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