From Barbie to Mortal Kombat: gender and computer games
From Barbie to Mortal Kombat: gender and computer games
Pair programming improves student retention, confidence, and program quality
Communications of the ACM - Music information retrieval
Hacking the Firewall: Recruiting Women to IT Majors and Careers
Hacking the Firewall: Recruiting Women to IT Majors and Careers
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
Proceedings of the 40th ACM technical symposium on Computer science education
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In this paper, we report on preliminary results of an NSF-funded study of California community college students enrolled in introductory programming courses. There are several unique contributions of our study to computer science (CS) education and social science research. First, it involves large numbers of both women and men from 15 community colleges, allowing us to examine differences in gender, race/ethnicity, and other demographic variables in students' interest and intention to persist in CS. Second, we have collected data on multiple levels of influence: individual, relational, and institutional. Third, we have collected longitudinal data that allows for measuring initial intentions, as well as how experiences in the introductory course change those intentions. We report on several factors that relate to intentions to study CS that can guide interventions to increase diversity.