From Barbie to Mortal Kombat: gender and computer games
From Barbie to Mortal Kombat: gender and computer games
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
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Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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The paper explores the mutually-constituted relations between avatars, space, and artifacts depicted in players' profile portraits in a Second Life BDSM community. The significance of these images is not simply their representation of the lifestyle; they also convey the entertainment and interactive significance of virtual BDSM fantasy play. Through 3D game technology and photographic conventions, participants of Second Life BDSM community collectively construct a grammar and symbolism of power and submission through institutional structures (BDSM communities and lifestyle practices), enforced roles (dominance and submission, master/mistress and slave), and virtual photographic technologies (in-game instant snapshots). In the process, the spectator consciously and unconsciously participates in the power dynamics that these portraits depict.