From Barbie to Mortal Kombat: gender and computer games
From Barbie to Mortal Kombat: gender and computer games
Computer games for girls: what makes them play?
From Barbie to Mortal Kombat
Earcons and Icons: Their Structure and Common Design Principles (Abstract only)
ACM SIGCHI Bulletin
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
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Focusing on intuitive, non-expert users as audience yields an interface that maximizes the sensuous features of the desktop environment, including sound, color, and pattern. It fits into a category that is not computer games or graphics software per se, but a kind of art that makes art. Digital activities of this sort can act as a bridge to more analytical aspects of computers.