BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Gameplay issues in the design of spatial 3D gestures for video games.
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Wii all play: the console game as a computational meeting place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body-based interaction for desktop games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Exploring 3D gestural interfaces for music creation in video games
Proceedings of the 4th International Conference on Foundations of Digital Games
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The recent and massive introduction of gestural interface in the video game industry bring out new issues related with their potential intuitivity. The qualitative study described in this paper compares classical and gestural gaming interfaces in terms of preferences and user experience. We carried out a contextual enquiry focused on players with different expertise levels and physical skills. The results we present here highlight the complexity of the situation and the difference of preferences depending on the user profiles. The paper then concludes with a mapping of design issues in the video game domain.