WorldBeat: designing a baton-based interface for an interactive music exhibit
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The Jam-O-Drum interactive music system: a study in interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
VR '03 Proceedings of the IEEE Virtual Reality 2003
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Playing with sounds as playing video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The convergence of alternate controllers and musical interfaces in interactive entertainment
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Possibilities for the digital baton as a general-purpose gestural interface
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
JamiOki-PureJoy: a game engine and instrument for electronically-mediated musical improvisation
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Exploring strategies and guidelines for developing full body video game interfaces
Proceedings of the Fifth International Conference on the Foundations of Digital Games
An introduction to 3D spatial interaction with video game motion controllers
ACM SIGGRAPH 2010 Courses
MoBoogie: creative expression through whole body musical interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The mathematical imagery trainer: from embodied interaction to conceptual learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Is more movement better?: a controlled comparison of movement-based games
Proceedings of the 6th International Conference on Foundations of Digital Games
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In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input devices, and these devices control only one or two similar instruments. In this paper we describe One Man Band, a prototype video game for musical expression that uses novel 3D spatial interaction techniques using accelerometer-based motion controllers. One Man Band provides users with 3D gestural interfaces to control both the timing and sound of the music played, with both single and collaborative player modes. We further investigate the ability to detect different musical gestures without explicit selection of mode, giving the user the ability to seamlessly transition between instrument types with a single input device. A formal user study is then presented comparing the musical interface of One Man Band to that of Nintendo's Wii Music. Our results indicate that users generally preferred the interface of One Man Band over that of Wii Music. We also found that users desire to express their own ideas and have explicit control of the melodies created in music-based video games.