Is more movement better?: a controlled comparison of movement-based games

  • Authors:
  • Katherine Isbister;Rahul Rao;Ulf Schwekendiek;Elizabeth Hayward;Jessamyn Lidasan

  • Affiliations:
  • NYU Polytechnic Institute, Brooklyn, NY;NYU Polytechnic Institute, Brooklyn, NY;NYU Polytechnic Institute, Brooklyn, NY;NYU Steinhardt, NY;NYU Steinhardt, Media, Culture and Communication, NY

  • Venue:
  • Proceedings of the 6th International Conference on Foundations of Digital Games
  • Year:
  • 2011

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Abstract

In this paper, we describe research comparing Nintendo Wii games with game play that elicits low, medium, and high amounts of player motion. We asked players to rate fun, happiness, frustration, and energy level after each round of play, and analyzed the results of these self-reports. We found a statistically significant relationship between amount of movement and self-rating of energy level. We discuss our general approach to developing an empirically-grounded set of design practices and guidelines for movement-based game development.