Wriggle: an exploration of emotional and social effects of movement
CHI '11 Extended Abstracts on Human Factors in Computing Systems
interactions
Is more movement better?: a controlled comparison of movement-based games
Proceedings of the 6th International Conference on Foundations of Digital Games
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Toward emotion regulation via physical interaction
Proceedings of the companion publication of the 19th international conference on Intelligent User Interfaces
Fidget widgets: designing for the physical margins of digital workspaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In this paper, we describe Scoop!, a movement-based game designed to reduce math anxiety. The game makes use of research on the effects of 'power poses' to explore whether movement mechanics can shift feelings about math for players. The Interactivity demonstration includes both a 'high power', Kinect-driven version of the game, and a 'low power', track-pad-driven version of the game. CHI attendees can try out both versions to physically experience the effects.