Eliciting user preferences using image-based experience sampling and reflection
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Doodling our way to better authentication
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Bringing sketching tools to keychain computers with an acceleration-based interface
CHI '99 Extended Abstracts on Human Factors in Computing Systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Doodle space: painting on a public display by cam-phone
AMC '09 Proceedings of the 2009 workshop on Ambient media computing
Wriggle: an exploration of emotional and social effects of movement
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Biometric-rich gestures: a novel approach to authentication on multi-touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scoop!: a movement-based math game designed to reduce math anxiety
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Fidget widgets: secondary playful interactions in support of primary serious tasks
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Open sesame: re-envisioning the design of a gesture-based access control system
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We present our ongoing work to develop the concept of physical "margin" spaces around software and a new type of human computer interaction. Our novel "Fidget Widgets" seek to engage users' interrelated bodily motions, affective states, and cognitive functions to selectively enhance creativity, focus, calm, etc. Building playful interactions embodying "mindless" activities like doodling, fidgeting, and fiddling, we are working to demonstrate the value of incidental tangible interactions in the physical spaces surrounding digital workspaces. We intend these secondary interactions to have no intrinsic goals; rather these interactions extrinsically enhance a user's state toward the completion of their primary tasks.