Designing a Home of the Future
IEEE Pervasive Computing
A context-aware experience sampling tool
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Proceedings of the third Nordic conference on Human-computer interaction
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lurking? cyclopaths?: a quantitative lifecycle analysis of user behavior in a geowiki
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting flow state in daily work through continuous sensing of motion rhythm
INSS'09 Proceedings of the 6th international conference on Networked sensing systems
In-situ evaluation of a telephone triage mobile application for in-home elderly care
Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Determining requirements for any design project involves identifying and ranking user needs and preferences. User needs are typically elicited via personal or focus group interviews, site visits, and photographic and video analysis. Often, however, users know more than they say in a single or even several interviews [1]. We propose a methodology for assisting a user who is interested in learning about his or her own preferences using a process we call image-based experience sampling and reflection. We describe the methodology using a storyboard example from the domain of architectural redesign of home environments.