Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of spatially aware graspable displays
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
TiltType: accelerometer-supported text entry for very small devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
TICLE: using multimedia multimodal guidance to enhance learning
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Interactive virtual environments and distance education
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Memory rich garments: body-based displays
ACM SIGGRAPH 2005 Electronic Art and Animation Catalog
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
A novel taxonomy for gestural interaction techniques based on accelerometers
Proceedings of the 16th international conference on Intelligent user interfaces
Fidget widgets: secondary playful interactions in support of primary serious tasks
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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We report the use of an embedded accelerometer as a gestural interface for an extremely small ("keychain") computer. This tilt- and shake-sensitive interface captures the expressive nuances of continuously varying spatio-temporal input, making possible a set of applications heretofore difficult or impossible to implement in such a small device. We provide examples of such applications, including a paint program and some simple animation authoring systems.