The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Touch-typing with a stylus (abstract)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
An evaluation of four 6 degree-of-freedom input techniques
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
TiltType: accelerometer-supported text entry for very small devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
Bringing sketching tools to keychain computers with an acceleration-based interface
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
A gesture-based authentication scheme for untrusted public terminals
Proceedings of the 17th annual ACM symposium on User interface software and technology
Communications of the ACM - The disappearing computer
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamic knobs: shape change as a means of interaction on a mobile phone
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A semantic analysis of the design space of input devices
Human-Computer Interaction
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TimeTilt: Using Sensor-Based Gestures to Travel through Multiple Applications on a Mobile Device
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Un espace de conception fondé sur une analyse morphologique des techniques de menus
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Wavelet menu: une adaptation des marking menus pour les dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchOver: decoupling positioning from selection on touch-based handheld devices
23rd French Speaking Conference on Human-Computer Interaction
Rewarding the original: explorations in joint user-sensor motion spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A compositional model for gesture definition
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
Touchless gestural interaction with small displays: a case study
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
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A large variety of gestural interaction techniques based on accelerometers is now available. In this article, we propose a new taxonomic space as a systematic structure for supporting the comparative analysis of these techniques as well as for designing new ones. An interaction technique is plotted as a point in a space where the vertical axis denotes the semantic coverage of the techniques, and the horizontal axis expresses the physical actions users are engaged in, i.e. the lexicon. In addition, syntactic modifiers are used to express the interpretation process of input tokens into semantics, as well as pragmatic modifiers to make explicit the level of indirection between users' actions and system responses. To demonstrate the coverage of the taxonomy, we have classified 25 interaction techniques based on accelerometers. The analysis of the design space per se reveals directions for future research.