The embroidered musical ball: a squeezable instrument for expressive performance
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Context-aware sensor-doll as a music expression device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Hyperscore: A Graphical Sketchpad for Novice Composers
IEEE Computer Graphics and Applications
Principles for designing computer music controllers
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
The Beatbug network: a rhythmic system for interdependent group collaboration
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Musical Navigatrics: new musical interactions with passive magnetic tags
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Sonic banana: a novel bend-sensor-based MIDI controller
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Recycling music, answering back: toward an oral tradition of electronic music
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
The Squeezables: Toward an Expressive and Interdependent Multi-player Musical Instrument
Computer Music Journal
Evaluation of Input Devices for Musical Expression: Borrowing Tools from HCI
Computer Music Journal
Using MIDI to modify video game content
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Proceedings of the international workshop on Educational multimedia and multimedia education
Implementation and evaluation of a background music reactive game
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Interactive aesthetics: culture and games
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Exploring 3D gestural interfaces for music creation in video games
Proceedings of the 4th International Conference on Foundations of Digital Games
Understanding visual interfaces for the next generation of dance-based rhythm video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
A dynamic Bayesian approach to computational Laban shape quality analysis
Advances in Human-Computer Interaction
Background music reactive games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Teach me to dance: exploring player experience and performance in full body dance games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990's, the surging popularity of rhythmic and musical performance games in Japanese arcades has led to the development of new interfaces and alternate controllers for the consumer market worldwide.Rhythm action games such as Dance Dance Revolution, Taiko No Tatsujin (Taiko: Drum Master), and Donkey Konga are stimulating collaborative gameplay and exposing consumers to custom controllers designed specifically for musical and physical interaction. We are witnessing the emergence and acceptance of these breakthrough controllers and models for gameplay as an international cultural phenomenon penetrating the video game and toy markets in record numbers.Therefore, it is worth considering the potential benefits to developers of musical interfaces, electronic devices and alternate controllers in light of these new and emerging opportunities, particularly in the realm of video gaming, toy development, arcades, and other interactive entertainment experiences.